1The Challenges and Illusions of Developing AAA Games —— Part 3In this article, we will explore four common deadline-setting methods, discussing their advantages and disadvantages, and providing insight into how these approaches can shape the dynamics within a game development team.
2Testing as a Craft: Reshaping QA in the Age of AI (20-Year Insight)Explore the 20-year evolution of software testing. From manual automation to DeepSeek R1, a veteran practitioner shares deep insights into AI-driven innovation, technical paradigms, and the future of the testing craft. Read the full roadmap.
3Basics of Stack Overflow: What Is a Stack Overflow, Its Causes, Impacts, and PreventionWhat is a stack overflow? Stack overflow is a significant issue that can occur in software applications and can have serious consequences. As a result, it is essential to test software applications for stack overflow vulnerabilities to prevent such issues from happening.
421 Essential Guidelines for Using C# in Unity: A Summary of Effective C# In this article, the author has distilled and summarized 21 guidelines from the book "Effective C# Second Edition" that are applicable to using C# in the Unity game engine. These guidelines are provided for you to quickly grasp the main ideas of the book and write higher quality C# code in Unity.
5Explore the Role of Data Access in the Lifecycle of Game Data ServicesIn the lifecycle of game data services, data access serves as the basic service in the data service system iData, providing data support for upper-level applications such as data processing analysis and data mining.