External players and cheat studios conduct reverse engineering and cracking of the game, leading to problems such as token theft and invincible instant kills, or exploiting server vulnerabilities to launch denial-of-service attacks, causing certain services to be suspended or even the host to crash, resulting in service downtime.
Simulating external players and cheat studios, analyzing and cracking the game from the attacker's perspective, proactively discovering and exploring weaknesses, technical defects, and security vulnerabilities (such as diamond theft, invincible instant kill, and over 40 other types of vulnerabilities), amplifying defects, conducting risk assessments, proactively exposing potential security risks in games, and providing security vulnerability remediation plans.