VertexOccupancy:Measures how many vertex shader simdgroups are concurrently running in the GPU relative to the GPU’s maximum number of concurrently running simdgroups.
FragmentOccupancy:Measures how many fragment shader simdgroups are concurrently running in the GPU relative to the GPU’s maximum number of concurrently running simdgroups.
ComputeOccupancy:Measures how many compute shader simdgroups are concurrently running in the GPU relative to the GPU’s maximum number of concurrently running simdgroups.
BufferReadLimiter:Measures the time during which buffer loads are attempted to execute as a percentage of peak buffer load performance.
TextureSampleLimiter:Measures the time during which texture samples are attempted to execute as a percentage of peak texture sample performance.
GpuReadBandwidth:Measures how much memory, in gigabytes per second, are read by the GPU from a memory external to the GPU (potentially main memory).
GpuWriteBandwidth:Measures how much memory, in gigabytes per second, are written by the GPU to a memory external to the GPU (potentially main memory).
Alulimiter:Measures the time during which ALU work is attempted to execute as a percentage of peak ALU performance.