Writing proper test cases is always one of the key steps for software and game testing. A game tester needs to learn how to make test cases in software testing of games. By checking if the game functions optimally before releasing it to the market, test cases reduce the probability of whether a game has defects or fails to meet the stipulated quality.
However, sometimes while writing the test cases, the testers may jot as many test cases as they can without considering the efficient techniques that need to be employed to get the best out of the game software testing process. Game testers can utilize the best software testing services provided by WeTest, where the professional team of game testers and QA specialists will help with designing, running, and evolving efficient test cases for the games.
First of all, to start with the steps of “how to make test cases in software testing” for games one must have a good understanding of the game's requirements. The following requirements are the basis for constructing elaborate and detailed test cases. It is necessary to collect all the documents related to the project: functional requirements, design documentation, and users’ stories. It is important to know the functions designed in the game, the movement and controls of players, and how the targeted users will experience the game.
Having distinguished the specifications of the game, outline the different test conditions that will have to be met. Test scenarios refer to the situations by which the game has to be tested to ensure it meets the laid down standards. Some of the aspects to reflect on are the modes and levels in a game, characters, interfaces, and multiplayer capabilities. This means that one can point out the various sub-parts that are testable within every scenario.
During the game testing phase, the procedure involved in the discussion about “how to make test cases in software testing” should be rather standardized to create a clear and easily executable framework, and a typical test case structure includes the following elements:
The importance and impact of each test case are not the same so it is important to sort your test cases in order of risk assessment, critical features or modules, and the effect on the users. This makes it possible for the most critical areas of the game to be given adequate attention when distributing the testing resources.
Add various types of tests to have coverage during the game development process and to pay attention to the aspect of users’ conveniences. Some commonly used techniques in game testing include:
Documentation and administration of the test cases are paramount since they aid in easy traceability, universality, and coherence of the test cases. Adequately store and archive your test cases in a single place or a test management system. This practice enhances easy retrieval, exchange, and use by all the members of the team. Also, it is necessary to keep the versions of test cases preserved and control the changes made to them, this way, any problems or differences can be found easily.